#include "CoordinateModel.h"

CoordinateModel::CoordinateModel()
{
	// mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.f), glm::vec3(1.f, 0.f, 0.f) });
	// mVertexs.push_back({ glm::vec3(1.f, 0.f, 0.f), glm::vec3(1.f, 0.f, 0.f) });

	// mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 1.f, 0.f) });
	// mVertexs.push_back({ glm::vec3(0.5f, 0.5f, 0.f), glm::vec3(0.f, 1.f, 0.f) });

	// mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 1.f) });
	// mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.5f), glm::vec3(0.f, 0.f, 1.f) });

	mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.f), glm::vec3(1.f, 0.f, 0.f) });
	mVertexs.push_back({ glm::vec3(0.3f, 0.f, 0.f), glm::vec3(1.f, 0.f, 0.f) });

	mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 1.f, 0.f) });
	mVertexs.push_back({ glm::vec3(0.f, 0.3f, 0.f), glm::vec3(0.f, 1.f, 0.f) });

	mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.f), glm::vec3(0.f, 0.f, 1.f) });
	mVertexs.push_back({ glm::vec3(0.f, 0.f, 0.3f), glm::vec3(0.f, 0.f, 1.f) });

	mIndices.push_back(0);
	mIndices.push_back(1);

	mIndices.push_back(2);
	mIndices.push_back(3);

	mIndices.push_back(4);
	mIndices.push_back(5);
}

void CoordinateModel::OnTick(float deltaTime)
{
}
